Welcome to HempMS! We are a high-rated server with a ton of custom content. Level all the way to 65,000, fight bosses together, participate in unique events and way more. Click here to join our Discord.
High rated, unique content, community-driven server
The six rare slot drops (Legendary Maple Leaf, Black Diamond, Black Dragon Earrings, Legend Maple Buckle, Dark Devil Ring and Black Dragon Epaulette) now follow @loot and @itemfilter like every other equipment drop. Add them to your @itemfilter Keep list if you want to keep them while @loot is on.
Fishing belts from Ruby can now be claimed on every account, including several accounts on the same PC. Each belt can still be bought once per character; reset the shop with DP to trade for it again.
Fishing Belts now give their full Rare Drop Rate bonus as soon as you log in or equip one. You no longer need to stay online for 4 hours.
Ruby's menu is now sorted by category: buying, trading fish and coins, and achievements plus the Fish Tracker.
Fixed a client crash when opening "Chairs you need to get" in @chair. The missing-chair list now shows 50 chairs per page, with Previous/Next buttons.
@week now shows a Go button on every monster quest, including the Cernium monsters that were missing one, and the last Monster Book cards without a teleport now have one too. Activity tasks like Monster Park, Dojo, Boss PQ, Maple Leaf High School, Sengoku and fishing also get a Go button, and it’s always free.
The @week Go button teleport for monster quests now costs 5 Spell Traces instead of 10. It's still free with a Hyper Teleport Rock.
Scrolling at Vega and enhancing at Cygnus Mentality and Beast Tamer now count toward the “Scroll an item” task in @week and @daily, one per use.
Dino Equipment had another amplifier that made it 4x harder to get. This has been removed, so Dino equipment has its old drop odds again.
Last update made the Rare Drop Table 3–4x rarer when running multiple clients on a single PC. This has been resolved. Rare Drop Table odds are back to how they were for everyone!
Potential Unlocked, Meso Machine, Fishy Fish and Golden Treasure are repeatable starter quests again: reach the kill quota as often as you like for another reward.
Summoned pets now stay out after you log out/relog, so you no longer need to summon them again each time. Pets keep their order, and expired pets stay put away.
@wallet no longer counts @etc-stored currencies twice. It now shows exactly what's in your bag plus what's in @etc.
The "Lag detected" message now appears at most once a minute instead of every 10 seconds. When your game doesn't respond in time, it says so in plain words instead of showing a negative ping.
The game no longer closes by itself when you leave it on the login screen. Character select now allows 30 minutes of idle time instead of 5.
Opening a game window (like @quest) while another one (like @fishtracker) is still open now shows a message telling you to close the other window first, instead of silently doing nothing.
Cygnus Knights, Resistance and other single-path classes that missed the automatic job advance at level 30 can now use @job to get their 2nd job. Before, they got stuck at level 30–31 without EXP.
Automatic job advances now also happen if you're already past the required level, so missing the exact level no longer leaves you stuck. Characters already stuck at a job's level cap advance on their next kill.
Explorers now get their 3rd and 4th job automatically at level 70 and 120, even if they're already past that level. Choosing your 2nd job (such as Assassin or Bandit) is still up to you through @job.
Characters stuck at their level cap because they skipped the job advance window now get a popup and a chat reminder to use @job, at most once every 5 minutes. No more silently getting no EXP at level 31.
Oda Coins from Sengoku School classrooms no longer carry a "Sengoku" tag, so they stack with the coins from the final dice roll. Coins earned before this change keep their tag for now.
@storeetc now stores tagged ETC items too, such as Oda Coins and bonus fishing catches, and merges them into one stack in your @etc storage. It also no longer depends on which stack sits first in your bag.
Golden Meso Bags you earn from your GMB player shop no longer carry the buyer's name tag, so they stack with the rest of your GMB.
Donation Points you earn from your DP hired merchant shop no longer carry the buyer's name tag, so they stack with the rest of your DP.
Gold Richies Ignition Keys no longer disappear when you already have one. Keys from rewards or @etc used to be silently lost in that case. Lost keys have been refunded through @donate.
Players who bought a Gold Richies Ignition Key from the DP shop and didn’t receive it got their 5 DP back. Keys stack normally now, so buying several at once works.
Gold Richie's farm now puts every Gold Pig GMB straight into your ETC inventory. When you leave the farm, the chat tells you how many GMBs that run gave you.
Garnet's Cosmetic Shop (0-stat) now gives all NX cosmetics for free. Non-NX cosmetics still cost 1,000,000 mesos.
Cassandra's NX Cash Ring Shop no longer offers rings that can't be equipped or that came from other servers' custom content, like "[EXCLUSIVE] Label" and the "[MS Custom]" quote rings. Every ring left in her list is a normal ring you can actually wear.
Fixed items dropped by players (like Fishing Belts) disappearing when another character picked them up with @itemfilter on. Player-dropped items now always go into your inventory, and only monster drops go through the filter.
Fixed the Absolute Power Medal, Sengoku badge and Monster Park badge upgrades lowering stats on items already above the chosen target. They now refuse without charging when the upgrade wouldn't raise anything.
Fixed the upgrade NPCs for the Absolute Medal, Spiegelmann's Gold Badge, the Fishing medal and the Deluxe Android. They told players to equip the item, but it actually has to be unequipped in your Equip inventory. The message now says so.
Agent E's Weapon and Magic defense upgrades are a lot cheaper and a new tier has been introduced. Check her out on the right side of the Free Market!
The 12.5k Cernium maps now give a bit more EXP per kill, about 1.5x more than EOW mobs instead of 1.3x, both on the open maps and inside instances. The 20k (2.1x) and 30k (3.2x) Cernium maps are unchanged.
The Town Quest teleport for MT-09's drop now goes to Boswell Field IV. Before, it went to a quest-locked Mothership map that crashed the game, including on every login there.
The Secret Spa (M/F) in Zipangu no longer keeps filling with monsters until the map lags. It now holds up to 120 at a time.
Fixed black bars and black areas in about 700 maps at higher resolutions. The maps now show their full background on screen.
Thunder Breakers should no longer get "Unavailable while transforming." spammed in chat while Energy Charge fills during their transformation. Energy Charge itself works exactly the same.
@training no longer needs a Teleport Rock: every player now sees the full list of training maps. The level requirements on the higher tiers stay the same.
@huntroom no longer sends you back in automatically when you have @at on, and it won't charge your DP again on its own. If you want it to restart, open @huntroom and switch "Auto re-enter with @at" on. It starts off.
@at boss auto re-entry is now opt-in. Turn it on from the new toggle in the @boss menu. It's off by default, like the Hunt Room, so nobody gets sent back into a boss unless they choose to.
The @bonus help page has been rewritten to show only how bonuses work right now. Boosts (Totem, DP buff, Ring, burning @instance) add to your base bonus, and Exp, Drop and Meso go up to 99,999%, or 125,000% with that stat's DP buff. The outdated "Personal Bonus EXP Cap" line and the old prices have been removed.
The damage cap now reaches its 99,999Q max at Total Level 30,000 instead of 60,000. It starts at 0.5Q per level and grows faster the closer you get to 30k. Monster Cards, achievements, quests, Trials and Link Characters still add on top. Current max cap is around 150,000Q.
Fixed a bug where very large hits in the DP Dungeon lost most of their damage, and very high damage lines now count in full there. Top-tier DP Dungeon runs clear faster again. Monster Park, Dojo and bosses are unchanged.
Mu Lung Dojo and Kaotic Dojo now give every party member the bonus stat they picked themselves, instead of the party leader's choice. Random picks, capped-stat rerolls and the Random double now also work separately for each player.
The Dojo clear message now says whether the clear was solo or party. Party clears still show their time, but the message makes clear they don’t count for your personal record or the Dojo ranking, which are solo only.
Resolved a bug in which not every boss within Trials would drop equipment. Be sure to disable @loot or configure @itemfilter properly when doing Trials to avoid getting no drops.
Fixed frequent client crashes in the Trials between stages 6 and 10. Every boss’s graphics stayed in memory for the whole run, because all stages share one map. The arena now reloads at the start of each stage so your client can free the previous boss.
Darknell’s guards in the Trials now all share one look instead of five different ones. This greatly cuts the memory your client needs on stage 9 and, together with the new arena reload between stages, should stop the crashes in stages 6–10.
Pink Bean, Chaos Pink Bean and Black Bean now send you back to the boss entrance after a run, so auto-attack can start the next run. Before, you landed on a different map and auto-attack couldn't restart.
Root Abyss bosses (Von Bon, Pierre, Crimson Queen, Vellum) now send you back to their own entrance after a run, so auto-attack can start the next run.
End-game bosses from Capo up to Chosen Seren, Commander Will and Black Bean no longer one-shot players at every level. Each boss now fights at a set level (Capo to Chosen Seren between 14,200 and 18,500, Commander Will 15,000 and Black Bean 15,500), so well-geared players around that level can survive their hits. Boss HP and rewards are unchanged.
Fixed the End-game bosses (Capo to Seren, Commander Will and Black Bean) not spawning or not letting players enter.
Pink Zakum now allows 2 kills per day instead of 2 entries, so failed or abandoned runs no longer use up your attempts. The count still resets at 00:00 server time.
Pink Zakum Helmets from @pzakshop now come with 250 upgrade slots instead of 10. Upgrading to a higher tier keeps your remaining slots and potentials. Existing helmets will receive 250 slots automatically after this patch is live.
Fixed Maple Leaf High, Black Mage and Evolab charging the party leader extra entry items for offline party members. You now pay only for party members who are online, and the MLHS window shows the key cost before you enter.
Fixed the event "registration is now open" message sometimes staying on screen all day when two events opened close together. The server message now always returns to normal after the 3-minute registration window.
The anticheat no longer closes the game for Linux and Mac players (Steam/Proton, Lutris, Whisky, CrossOver), including when opening in-game web windows such as @week and @daily. Wine’s built-in browser engine was wrongly seen as an unknown module and is now recognized, but only from Wine’s own folders. More info about macOS & Linux support: https://hemp-ms.com/?base=main&page=database&type=macos
On macOS and Linux, in-game web windows like @daily, @week and the dice board now open in your own browser instead of showing a black screen or crashing the game. Windows players see no change.
When the anticheat closes the game, players now see a popup with the reason, so it's easier to solve it on your own instead of having to make a ticket (you're still welcome to do so though!).
@townquest now has a Go teleport for every quest whose monster can be farmed, including all Kerning City (Singapore/Malaysia) quests, the claw machine keychains, Goby, Broom and the Repose Inhibitor. Items that come from bosses or NPCs say where to get them, with a Go to the boss’s entry map or a Talk button that opens the right NPC (Inkwell, Mr. Thunder, Ria, Grendel or the boss menu). Missing item icons have been added.
The Black Crescendo Slime fight on Moonbridge no longer puts a 15-second cooldown on potions and food. You can heal straight away after its attack drops you to 1 HP. In addition: Potion and food cooldowns are gone from all 726 maps that had them.
The Day 7 @daily login reward is now a Maple Leaf High Special Class Key instead of a random item from Little Suzy’s shop. Supporter tiers increase the amount, like every other day.
Changes made to the launcher and in-game widgets in case your ISP blocks the hemp-ms.com domain (likely to happen because of the word 'hemp'). A fallback domain has been installed. It's still recommended to change your computer's DNS to something like 1.1.1.1. You can easily do this by opening Command Prompt (as admin) and running this command: powershell -Command "Get-NetAdapter | Where-Object Status -eq 'Up' | Set-DnsClientServerAddress -ServerAddresses 1.1.1.1,8.8.8.8; Clear-DnsClientCache"
NEW CONTENT
@week, @daily and @ascension have more tasks. In addition, @week now allows you to reroll (↻) two tasks you don't want to or can't do.
Ascension Points can now be earned starting 249 levels before each gate (e.g. from level 9,750 for the 9,999 gate). You can earn up to half of that gate's AP in advance. The other half still has to be earned at the gate.
Ascension gates are now account-wide: once any of your characters breaks a gate, your other characters level straight through it without needing AP.
Pink Zakum now gives permanent extra daily kills. Reach 500 Monster Park clears (any difficulty) for +1 kill a day, and 2,500 Mu Lung Dojo clears (any difficulty) for another +1, up to 4 kills a day. Clears count from the Collection Log launch (Sep 26) and add up across your whole account.
Friday's Daily Bonus now also doubles Pink Zakum Coupons, so each kill gives 2 instead of 1.
The Collection Log has new milestones: 500 Monster Park clears and 2,500 Mu Lung Dojo clears (each also unlocks +1 Pink Zakum kill a day), and 50/100/250 @week quests. A new Crafting category tracks worker hires and total hours hired. Entries for crafting each @craft item at least once come with the next update.
The Chairs collection log has new milestones at 1,000, 1,500 and 2,000 chairs. The 500-chair and every-chair milestones now pay Silver and Gold Boxes with keys, up to 15 Gold Boxes and 750k Achievement Points for every chair. Two new reward tiers, Epic (500k) and Heroic (750k), sit between Elite and Legendary.
The Chair Gachapon now has a bulk option. You can use as many tickets as you have free Setup slots in one go, and each ticket rolls from the full chair list instead of the 10 shown. The single-ticket pick from the 10 shown chairs still works as before.
The Chair Gachapon now uses the full chair collection, the same list @chair counts (2,173), instead of only the cash-shop chairs. Fishing chairs can't be won from it.
Ruby can now upgrade your fish to the next size: 120 cm → 131 cm, 131 cm → 140 cm, and 140 cm → 148 cm. Fish you still need for an unfinished fishing belt are kept back automatically.
Inkwell's Currency Exchange now takes Donation Points (1 DP = 40 Spell Traces) and Golden Meso Bags (15 GMB = 1 Spell Trace). It's a one-way exchange, so Spell Traces can't be traded back for DP or GMB.
New @warp command for Hyper Teleport Rock owners: type @warp to open a menu where you search by map name or enter a map ID. ONLY towns and normal hunting maps can be reached, not boss rooms, quest maps, party quests or events. Every @training map can be reached too, and below level 10,000 your rock skips their level requirement.
@itemfilter has a new Keep list: items on it are always kept, whatever they roll, and are never recycled by the attack filter, @loot or Keep best N. Useful for items like the Sealed Mind of Maple Necklace that have no attack.
The @market Equip tab can now be filtered by equipment slot and by "My class", so you only see gear you can actually wear.
When you hit a quest's per-player limit in @quest, the window and message now say which of your characters already claimed it. Claims on other accounts from your PC are counted but not named.
The new Cernium training monsters drop Unity Hearts at the same rate and amount as the End of the World 2-2 monsters.
Guild loot no longer has a daily cap, and members of the other guilds in your alliance can now be looted for the full reward too. Each login ID in your guild and alliance that was online in the last 24 hours can be looted once per day, your own included, however many characters it has. Loots reset daily at midnight.
The AIO NPC has been expanded with new NPCs and commands, and its categories are more logical now.
CRAFTING CHANGES
The crafting page now shows only what's live, and it has a new calculator. Click any craftable item to see every step and all raw materials, plus where to get them: Crafting database
Crafting rework: a Perfect Innocence Scroll now takes fewer resources. Stiff Leather, Innocence Scroll Lite and gacha tickets are cheaper.
Workers cost half as much (Novice 1 DP per 2 hours, Intermediate 1 DP per hour) but gather about 20% less.
Each login ID can craft up to 3 Perfect Innocence Scrolls per week. This prevents the market from being flooded with scrolls; the aim is to stabilize the Pinno market value around 30–35 DP.
END GAME BOSSING CHANGES
End-game bosses now cost only Premium Boss Keys, and every boss can be fought solo or in a party, with rewards split evenly.
The Demon King sells Boss Nebulites that raise your damage cap by 50Q–1,000Q each while equipped, with 1 Nebulite per item.
Defeat your 3 highest unlocked bosses in a week for bonus Warrior's Tokens and Boss Coins.
The boss page has been updated with more info: Boss database
LAUNCHER UPDATE
New Accounts tab, which is now the first thing you see when the launcher opens.
Save as many accounts as you like with + Add. Handy if you play on more than one account.
Click ▶ Play as [name] and the game starts and logs you in by itself. No more typing your login every time.
Your password is checked once when you add an account and is never saved on your PC. The launcher keeps only a key for that account. Clicking Forget removes it from this PC and switches it off on our side right away.
Each one-click login uses a one-time code that works for 60 seconds, only once, and only from your own connection.
Saved accounts are paged 3 at a time. Use Next › / ‹ Prev when you have more.
The latest news posts and events now show right in the launcher. Switch between them with the News and Events tabs, and click one to open it on the website.
The launcher no longer offers an “update” to an older version than the one you have.
When an update fails because HempMS is still open, the launcher now tells you to close every game window instead of blaming your internet or antivirus. This happens a lot when you have a second account still logged in.
The launcher now tells you why a file couldn't be updated, instead of just asking you to check your connection. Every failed file is also listed in launcher-log.txt in the game folder, which you can send to staff for help.
When the launcher can’t update a file, the red box now only shows one short line, and the full explanation opens in a pop-up. If HempMS is still open, for example a second account, it names MSK.exe / setup.exe and gives you a Retry button for once you’ve closed it.
The launcher can now update game files marked as read-only, which used to fail with a “download failed” error. This often happened after unzipping the client or copying it from another PC.
The launcher now has .NET built in, so new players no longer get an "install .NET" prompt and the launcher simply opens. Existing launchers update automatically.