Welcome to HempMS! We are a high-rated server with a ton of custom content. Level all the way to 60,000, fight bosses together, participate in unique events and way more. Click here to join our Discord.
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Server Info
Server Status: Online
Players Online: 80
Record players online: 82
(Achieved on September 29, 2026)

Game Version: v111
EXP Rate: Up to 125,000x
Meso Rate: Up to 125,000x
Drop Rate: Up to 125,000x
Date: October 1, 2026
Time: 16:06:49 (CEST)

Database

This is still a work in progress — some information is still missing or incomplete. Got a question? Feel free to ask in our Discord!


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Level Cap & EXP Table


Total Level 10,000 through 12,500 (every 500 levels) are soft caps - you can sit at 9,999/10,499/10,999/11,499/11,999/12,499 EXP-ready-to-level forever, but you won't actually level past them until every one of your @bonus stats reaches that bracket's requirement.

Stuck AtUnlocksRequired in EVERY @bonus stat
Total Level 9,999Total Level 10,00050,000%
Total Level 10,499Total Level 10,50060,000%
Total Level 10,999Total Level 11,00070,000%
Total Level 11,499Total Level 11,50080,000%
Total Level 11,999Total Level 12,00090,000%
Total Level 12,499Total Level 12,50099,999%

Which stats count: all 8 of them, all at once - Exp, Meso, Drop, All Stats, OverPower, Total Damage, Boss Damage and Ignore Def. Only your base + Link + Achievement + Quest + Nebulite total for each counts - the plain number @bonus shows before any [BOOSTED] tag. Totem and DP rate buffs do NOT count - they're temporary, so they can't be used to unlock a permanent level.

Nothing is lost while you're capped. EXP holds right at the edge of leveling instead of being discarded or reset - the moment every stat clears the bar, your very next kill carries you straight over into the new level with no lost progress.

Level 12,500 is the last gate. 99,999% is the absolute ceiling on every bonus stat in the game, so there's no higher requirement to set past that point - once you clear the 12,500 gate, leveling continues freely with no further soft cap.

EXP Table & Difficulty Curve


Levels 1-200 use the standard MapleStory EXP table. One exception: levels 30-120 cost half the normal amount of EXP to level up - a permanent discount across that whole 90-level stretch.

Total Level 200 and up switches to a formula-based curve instead of a fixed table (it has to - the numbers involved get far too large for a lookup table long before you reach the level range the soft caps above talk about). On top of that base formula, a difficulty multiplier scales how much extra EXP each range demands:

Total Level RangeEXP MultiplierRelative Difficulty
200 - 249100%Base curve
250 - 99950%Discounted
1,000 - 2,00080%Discounted
2,001 - 4,999100%Base curve
5,000 - 6,000250%2.5x harder
6,001 - 8,5001,000%10x harder
8,501 - 9,9992,000%20x harder (a wall right before 10,000)
10,000 - 25,0002,500%25x harder
25,001 - 45,0004,000%40x harder
45,001 - 50,00010,000%100x harder
50,001 - 59,00015,000%150x harder
59,001+25,000%250x harder